player.go
· 1.3 KiB · Go
Исходник
package players
import "time"
type Player struct {
Name string
DOB time.Time
PositionalData PositionalData
Goalkeeping Stat
Tackling Stat
ClosingDown Stat
Clearances Stat
LongBalls Stat
Crossing Stat
Heading Stat
ShortPassing Stat
Finishing Stat
}
func (p Player) Goalkeeper() float64 {
return (p.Goalkeeping.Current + (p.Clearances.Current / 2)) * p.PositionalData.Gk
}
func (p Player) Defence(ps PositionalSide) float64 {
return (p.Tackling.Current + p.ClosingDown.Current + p.Clearances.Current + (p.LongBalls.Current / 2)) * p.PositionalData.Defence * p.PositionalData.FootednesMultiplier(ps)
}
func (p Player) Central(ps PositionalSide) float64 {
return ((p.Tackling.Current / 2) + (p.ClosingDown.Current / 2) + p.Clearances.Current + p.LongBalls.Current + p.ShortPassing.Current) * p.PositionalData.Midfield * p.PositionalData.FootednesMultiplier(ps)
}
func (p Player) Winger(ps PositionalSide) float64 {
return (p.LongBalls.Current + p.ShortPassing.Current + (p.Crossing.Current * 2) + p.Finishing.Current) * p.PositionalData.Midfield * p.PositionalData.FootednesMultiplier(ps)
}
func (p Player) Forward(ps PositionalSide) float64 {
return (p.Heading.Current + p.ShortPassing.Current + p.Finishing.Current) * p.PositionalData.Striker * p.PositionalData.FootednesMultiplier(ps)
}
| 1 | package players |
| 2 | |
| 3 | import "time" |
| 4 | |
| 5 | type Player struct { |
| 6 | Name string |
| 7 | DOB time.Time |
| 8 | PositionalData PositionalData |
| 9 | |
| 10 | Goalkeeping Stat |
| 11 | Tackling Stat |
| 12 | ClosingDown Stat |
| 13 | Clearances Stat |
| 14 | LongBalls Stat |
| 15 | Crossing Stat |
| 16 | Heading Stat |
| 17 | ShortPassing Stat |
| 18 | Finishing Stat |
| 19 | } |
| 20 | |
| 21 | func (p Player) Goalkeeper() float64 { |
| 22 | return (p.Goalkeeping.Current + (p.Clearances.Current / 2)) * p.PositionalData.Gk |
| 23 | } |
| 24 | |
| 25 | func (p Player) Defence(ps PositionalSide) float64 { |
| 26 | return (p.Tackling.Current + p.ClosingDown.Current + p.Clearances.Current + (p.LongBalls.Current / 2)) * p.PositionalData.Defence * p.PositionalData.FootednesMultiplier(ps) |
| 27 | } |
| 28 | |
| 29 | func (p Player) Central(ps PositionalSide) float64 { |
| 30 | return ((p.Tackling.Current / 2) + (p.ClosingDown.Current / 2) + p.Clearances.Current + p.LongBalls.Current + p.ShortPassing.Current) * p.PositionalData.Midfield * p.PositionalData.FootednesMultiplier(ps) |
| 31 | } |
| 32 | |
| 33 | func (p Player) Winger(ps PositionalSide) float64 { |
| 34 | return (p.LongBalls.Current + p.ShortPassing.Current + (p.Crossing.Current * 2) + p.Finishing.Current) * p.PositionalData.Midfield * p.PositionalData.FootednesMultiplier(ps) |
| 35 | } |
| 36 | |
| 37 | func (p Player) Forward(ps PositionalSide) float64 { |
| 38 | return (p.Heading.Current + p.ShortPassing.Current + p.Finishing.Current) * p.PositionalData.Striker * p.PositionalData.FootednesMultiplier(ps) |
| 39 | } |
| 40 |